
In addition to Diablo III‘s Normal, Nightmare, Hell, and Inferno playthroughs – each of which unlocks after completing the preceding one – players can also set the difficulty, at Easy, Normal, Hard, and five levels of Master. There’s more treasure to be had as well thanks to the new Master difficulty settings, which mirror the PC game’s Monster Power. The satisfaction of watching a fountain of loot issue forth from a defeated boss is never dulled. You’re seeing more rare loot on the ground as you play, and spending less in-game gold to create it yourself once you reach that point. Loot drop rates, crafting prices, and a number of other moving parts have been tweaked to account for the shift in the economy.

The absence of a for-cash marketplace is a tremendous boon to Diablo III’s in-game economy. The only major feature removed for consoles is the widely criticized real money Auction House. Call of Duty: Modern Warfare III has seemingly leaked thanks to Monsterīest Diablo 4 Druid build: recommended skills, passives, and gear
